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View Full Version : AE - mask slippage vs. silhouette?


jbills
02-17-2005, 11:23 PM
Wondering if anyone has had a chance to test if the same mask slippage bug that applies to masks in AE being precomped and time remapped will affect alphas generated by roto in the same way?

All you AE heads know what I mean - you get a nice roto going, precomp the layer and apply time remapping or timestretch with a weird value (say 17%), and all goes haywire - masks start slipping all over the place and render wrong.

My guess is that using rotoFX will solve this problem, finally? Can anyone confirm? I've been mostly using the standalone.

-J

perryk
02-17-2005, 11:35 PM
I'm not sure I've tested this correctly, but I'm thinking that we're not handling this as well as we might. Let us research further.