jbills
04-12-2005, 01:04 AM
not running s+r yet at work here, but looking over the shoulder of a collegue, noticed that a shape leaning at a certain diagonal angle was showing a pretty bad case of aliasing. This is in a 2k workspace, which you would think would be fairly alias-free.
The workaround seemed to be to set the blur of the shape to .01. Actually, funny thing - I suggested to type in .025 because I read perry making that suggestion a while back (couldn't find the thread), and it immediately jerked the amount to .01, which seemed odd. But regardless, that gave a nice aliased edge.
Related - what scale is that blur amount on? Seems that a 1.0 equals 1 pixel scale would be most logical in terms of how most of us think. As it is, adding a blur of 1 completely blows out the edge. Are you all against absolute values? I know they are better for working with proxies, etc... but perhaps there's a better system we could adopt where working at 100% quality, a value of 1 equals 1 pixel.
back to aliasing - I haven't see this sort of aliasing before in any other programs - usually a smoother edge is highly desirable and seems to be the default. Can't think of an instance where we would want this sort of aliased edge. Perhaps all of the other programs are just applying some sort of transparent default blur. (which, that would suck, too, for obvious reasons)
Also, have noticed that on linux it's fairly cumbersome to type numbers into the fields because of the context-cursor sensitive nature of the Linux OS - perhaps it's time to add "virtual sliders" to the fields. where you can click in a field and drag to change the value, as in most modern interfaces of other software.
Thanks!
The workaround seemed to be to set the blur of the shape to .01. Actually, funny thing - I suggested to type in .025 because I read perry making that suggestion a while back (couldn't find the thread), and it immediately jerked the amount to .01, which seemed odd. But regardless, that gave a nice aliased edge.
Related - what scale is that blur amount on? Seems that a 1.0 equals 1 pixel scale would be most logical in terms of how most of us think. As it is, adding a blur of 1 completely blows out the edge. Are you all against absolute values? I know they are better for working with proxies, etc... but perhaps there's a better system we could adopt where working at 100% quality, a value of 1 equals 1 pixel.
back to aliasing - I haven't see this sort of aliasing before in any other programs - usually a smoother edge is highly desirable and seems to be the default. Can't think of an instance where we would want this sort of aliased edge. Perhaps all of the other programs are just applying some sort of transparent default blur. (which, that would suck, too, for obvious reasons)
Also, have noticed that on linux it's fairly cumbersome to type numbers into the fields because of the context-cursor sensitive nature of the Linux OS - perhaps it's time to add "virtual sliders" to the fields. where you can click in a field and drag to change the value, as in most modern interfaces of other software.
Thanks!