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View Full Version : invert all


jbills
04-12-2005, 01:10 AM
I think i8bozo may have already suggested it (his idea) but it would be nice to have a global invert alpha overlay switch for the viewer. Sometimes it's advantageous to see your roto rendering normally, then flip it to see it reversed - helps to really see if you're getting the edge or not.

Also, there have been times where I've needed to render this global output inverted, so I would ask that it be not just a viewer script, but also that if left globablly inverted that the masks would go ahead and render that way.

paulm
04-12-2005, 08:33 AM
I'll add a roto-global invert alpha parameter.

i8bozo
04-12-2005, 05:51 PM
succinctly put. thanks j.