jbills
04-12-2005, 01:20 AM
What might be a nice feature in the standalone especially would be to have the ability to import an RGBA sequence or a separate rgb and matte render and add s+r shapes to this existing alpha.
This is usually something that exists in paint apps that I think I might use occasionally in s+r.
Say I pull a key on an actor, but the greenscreen only goes up to his neck. Ok, so now the task at hand is to roto his head and neck to match with the rest of this alpha coming from the key.
So, I would export a straight-alpha'd RGBA sequence out of my compositor, and would import this into s+r. Need the ability to add and subtract from the existing alpha using splines. I would simply roto his head and neck, and be sure not to create a visible seam where the key is meeting the roto (so being able to preview the merged alpha is important).
Then, when I go to render, I would like the option of just rendering the splines to import back in to the compositor, or rendering the full alpha, merged. Have run into both situations. (also nice to be able to preview them seperately).
Make sense?
thanks!
This is usually something that exists in paint apps that I think I might use occasionally in s+r.
Say I pull a key on an actor, but the greenscreen only goes up to his neck. Ok, so now the task at hand is to roto his head and neck to match with the rest of this alpha coming from the key.
So, I would export a straight-alpha'd RGBA sequence out of my compositor, and would import this into s+r. Need the ability to add and subtract from the existing alpha using splines. I would simply roto his head and neck, and be sure not to create a visible seam where the key is meeting the roto (so being able to preview the merged alpha is important).
Then, when I go to render, I would like the option of just rendering the splines to import back in to the compositor, or rendering the full alpha, merged. Have run into both situations. (also nice to be able to preview them seperately).
Make sense?
thanks!